UBF is a platform-agnostic collection of systems and tooling for the interpretation of assets and any associated data at runtime on demand. UBF currently focuses on the rendering of composable assets.
UBF is a collection of systems and tooling (a framework and a standard) that acts as a middleman between an asset creator and a collection of game engines that ultimately enables engine-agnostic asset interoperability in a way that itself is obscured from the creator.
For more information on UBF, visit the open standard website https://www.ubfstandard.com
The collection of systems and applications is made up of:
UBF Creator Toolkit will be available in 2025. Express your interest in being part of the closed beta group by getting in touch with Customer Success team.
UBF is a platform-agnostic collection of systems and tooling for the interpretation of assets and any associated data at runtime on demand. UBF currently focuses on the rendering of composable assets.
UBF is a collection of systems and tooling (a framework and a standard) that acts as a middleman between an asset creator and a collection of game engines that ultimately enables engine-agnostic asset interoperability in a way that itself is obscured from the creator.
For more information on UBF, visit the open standard website https://www.ubfstandard.com
The collection of systems and applications is made up of:
UBF Creator Toolkit will be available in 2025. Express your interest in being part of the closed beta group by getting in touch with Customer Success team.