
Interoperable assets created with UBF
- Single source of truth of assets that can be used for a wide range of supported game engines
- Infinite number of assets can be supported as they are loaded at runtime rather than compiled into the an experience/game
- Creators do not require domain knowledge of game engines to create assets
- Assets are created to be composable, and allows for reusability reducing files required to support a large combination of assets
- Assets are cross-compatible as they are not bound by collections or compiled into an experience