Asset Creation

Build truly interoperable assets by leveraging Universal Blueprint Framework (UBF).

UBF is a platform agnostic collection of systems and tooling for interpretation of assets and any associated data at runtime on demand. UBF currently focuses on the rendering of composable assets in 3D experiences.

Interoperable assets created with UBF

  1. Single source of truth of assets that can be used for a wide range of supported game engines

  2. Infinite number of assets can be supported as they are loaded at runtime rather than compiled into the an experience/game

  3. Creators do not require domain knowledge of game engines to create assets

  4. Assets are created to be composable, and allows for reusability reducing files required to support a large combination of assets

  5. Assets are cross-compatible as they are not bound by collections or compiled into an experience

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