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Resource Creation Guidelines
Viewer 3D Scenes
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The UBF Framework
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Overview
Getting Started
Resource Creation Guidelines
Overview
Modeling
UV Unwrap
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Texturing
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Rigging & AutoRig Pro
Levels of Detail (LOD)
Viewer 3D Scenes
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Dimensions 3D Viewer Scene
Textures Atlas 3D Viewer Scenes
Color Swatches 3D Viewer Scenes
Sample Scene 3D Viewer
Resource Creation Guidelines
Viewer 3D Scenes
Here is an example file for the 3D Viewer scenes used in projects like Flufs Unleashed, PB Swappables, Raicers, Karts, TNL, Goblins, and many others.
Dimensions 3D Viewer Scene
Build assets at a 1:1 ratio, using a base human height of 1.8 meters as a guideline for most human models. Some scenes may require asset-specific adjustments.
Textures Atlas 3D Viewer Scenes
Assets should be packed into a single master material ideally or max 3 materials for each scene in total as an example below:
Color Swatches 3D Viewer Scenes
Use Color swatches for assets that are solid color (embedded within Master Texture atlas)
Sample Scene 3D Viewer
Here is a sample Blender scene it contains the scene presented above:
SM_FU_GarageScene_LOD0_Example.blend
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Levels of Detail (LOD)
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