Resource Creation Guidelines

The asset creation workflow provides a structured process for creating, refining, and integrating assets into a project. Each step is designed to ensure consistency, quality, and compatibility across the pipeline. Here's an overview of the key stages:

  1. Modeling: Create base models and layered assets with proper polycounts, topology, and naming conventions. This foundational step sets the stage for efficient asset development.

  2. UV Unwrapping: Generate UV maps to optimize texture placement and ensure seamless material application.

  3. Material Mapping: Assign shaders and configure materials for accurate rendering in the target engine.

  4. Texturing: Develop high-quality textures using tools like Substance Painter, adhering to style guides and maintaining consistency.

  5. Rigging: Implement skeleton structures and skin weights to enable animation and dynamic movement.

  6. Animation: Create and refine animations for assets, ensuring compatibility with project requirements and game physics.

  7. Levels of Detail (LOD): Develop LODs for performance optimization, ensuring assets display appropriately across various hardware.

  8. Viewer 3D Scenes: Finalize assets in 3D viewer environments to ensure proper rendering and functionality.

  9. Troubleshooting: Review and fix any issues, ensuring all assets meet the required specifications before final submission.

Last updated