Levels of Detail (LOD)
Last updated
Last updated
Level of Detail (LOD) reduces a mesh's detail as it moves away from the camera, improving game performance by decreasing the number of rendered polygons.
Use at least 3 LODs (High, Mid, Low) to ensure compatibility with most game engines. Start with the highest detail and work down for optimal results.
Establish a parent/child hierarchy for meshes in a top-down structure. This ensures proper organization and that all exported assets are correctly bound.
For specific assets, consider providing both Convex and Mesh collision. Most game engines use these as default setups, allowing you to create different LOD versions accordingly.