Unity
Project Settings → UBF → Material Overrides
.Unreal
Project Settings → Plugins → UBF
.Similar to Mesh Configs, this section lets you map default UBF material names to custom Unreal Engine UMaterial
instances.Step 1: Create Your Custom MaterialBegin by creating a new Unreal Material using your custom shader logic. This material can include stylized effects such as outlines, post-processing integration, or real-time lighting enhancements.To ensure compatibility with UBF’s interpreter, your custom material should expose all expected parameters (e.g., BaseColor
, Normal
, Roughness
, Metallic
, etc.) using matching parameter names. This ensures UBF can dynamically populate the material with data from the blueprint and catalog.Project Settings → Plugins → UBF → UBF Material Settings
.Decal
, Fur
), assign your custom material instance.