Config Override Key
.
If a key is provided, it tells the Execution Controller to check its internal registry for a Mesh Config entry that matches the given key.
Unity
Create → UBF → Mesh Config
This will generate a new Mesh Config ScriptableObject with two main fields:Project Settings → UBF → Mesh Configs
Unreal
Project Settings → Game → UBF MeshConfig Settings
. This section allows you to register all project-level Mesh Config entries via the MeshConfigMap array.Each Mesh Config entry is registered using a mesh resource ID — a unique string which should match the value used in your UBF graph’s CreateMeshConfig node.For each entry, populate the FMeshConfigData
struct with the following fields: