Resource Creation Guidelines
The asset creation workflow provides a structured process for creating, refining, and integrating assets into a project. Each step is designed to ensure consistency, quality, and compatibility across the pipeline. Here's an overview of the key stages:
Modeling: Create base models and layered assets with proper polycounts, topology, and naming conventions. This foundational step sets the stage for efficient asset development.
UV Unwrapping: Generate UV maps to optimize texture placement and ensure seamless material application.
Material Mapping: Assign shaders and configure materials for accurate rendering in the target engine.
Texturing: Develop high-quality textures using tools like Substance Painter, adhering to style guides and maintaining consistency.
Rigging: Implement skeleton structures and skin weights to enable animation and dynamic movement.
Animation: Create and refine animations for assets, ensuring compatibility with project requirements and game physics.
Levels of Detail (LOD): Develop LODs for performance optimization, ensuring assets display appropriately across various hardware.
Viewer 3D Scenes: Finalize assets in 3D viewer environments to ensure proper rendering and functionality.
Troubleshooting: Review and fix any issues, ensuring all assets meet the required specifications before final submission.
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